
Sheep Per Second
Sheep Per Second is about a man, a gate, and a family's worth of sheep.
Your father farmed another man's land his whole life and left you the place. Now you stand at the gate at the end of the race while the mob thunders down it: lambs one way, grown sheep the other, one flick at a time. Every lamb you sort right grows up and joins the flock, the flock gives wool, and wool buys everything around here. Put the boy on a gate of his own. Build a machine that sorts while you nap. And when your back gives out, retire, count the sheep, and send the kids to college, so that they can grow the farm you left them even further.
Controls
- Space or click flicks the gate
- [S] shop, [Tab] stats, [Esc] settings
- Drag pans the shop's tree, the wheel zooms it, a double click fits it
Disclaimer
This is a demo, and I am trying to see if it is any fun. I am collecting data on players' progression, no personal or identifying data is sent. You can opt out in settings. Let me know if this should be a full game!
Music: "Looking Back Over the Hill", David Gwyn Jones, ZapSplat
| Published | 18 hours ago |
| Status | Prototype |
| Platforms | HTML5, Windows |
| Author | xkhannx |
| Genre | Simulation |
| Made with | Godot |
| Tags | 3D, Clicker, Cozy, Farming, Godot, Idle, Incremental, Low-poly, sheep, Singleplayer |
| Average session | A few minutes |
| Languages | English |
| Inputs | Mouse |
| AI Disclosure | AI Assisted, Code |





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